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Point clouds are complex and contain A LOT of information that many computers struggle to handle. How do we limit the complexity of these models while still maintaining accuracy?

In this whitepaper, we'll analyze why point clouds are so taxing on computers and show you how to minimize the amount of computing power needed to work with those models.

Learning Objectives

  • Set up point clouds and prepare for mesh in Autodesk Recap
  • Use best practices to clean and process mesh in Recap Photo
  • Convert the mesh to quads using the retopology modifier in 3Ds Max